

Unfortunately, the extended screen method by which Isolation’s VR mode functioned made it incompatible with the release versions of the Rift or Vive.


The VR mode mostly worked-the camera clips through the player’s body a lot, and folks prone to VR sickness would likely get nauseated within minutes due to the lack of any kind of VR accommodation in the game’s design, but even in its limited unsupported form the VR mode was stunning-and provided an even more terrifying experience than playing on a regular screen. The game was released just before the consumer versions of the Rift and Vive VR headsets became available, but it had a hidden Rift DK2-compatible gameplay mode that could be enabled by editing a configuration file. Further Reading Alien: Isolation review: Cold, harsh, and unforgivable
